Mario De Sousa

Game Developer | Designer | Artist

Mario De Sousa

Hello! I’m Mario, yes like the video game character... I'm a passionate game developer specializing in Pixel Art and Unity, however I do dabble in other engines and art styles such as Unreal Engine and 3D! I love creating fun and memorable experiences!

... a big pixel art enthusiast

Pixel art plants

GAME PROJECTS

Steelheart's Legacy

Unity Pixel Art

Steelheart's Legacy was an old experimental project, meant to be a 2D Platformer Medieval RPG! This project acted as a learning curve when I was learning Unity and Pixel Art.

To Be Announced

Unity Pixel Art

I was falling asleep one night and had an idea for a game where the player would restore light to nearby villages. The next morning I got started on this game, and now it's a little side project!

Tiki Totems

Unity Pixel Art

Tiki Totems is a game I made in 3 hours. The tiki totems are constantly trying to fall over, and the goal is to click them to prevent them from falling!

Unfallen

Unreal Engine 3D

Unfallen was a side project where the goal was to learn how to use Unreal Engine. It was supposed to be a 3D RPG, but as you can see I got a bit carried away with archery in the game!

Kiwi Jump

Unity Pixel Art

Kiwi Jump is my personal take on Flappy Bird, it's pretty straightforward: tap the screen to avoid the obstacles. In this case, the Kiwi doesn't want to get blended, so tap away!

Elevator Despair

Unity Pixel Art

Elevator Despair was a game I made in 2 hours, an addictive highscore game where the higher up the building you go, the bigger the risk of falling down.

Whisk It

Unity Pixel Art

Whisk It was made during a Game Jam with a friend over 7 days. Despite being busy with University and work, we managed to create it successfully.

Death Run

Unreal Engine 3D

Death Run was a University project. The goal was to get through a maze which shifted every time you lost. It included different biomes, voice acting, and sound effects!

Heaven or Hell

Unity Pixel Art

Heaven or Hell - Trust the enigmatic Souls Collector to guide you through a labyrinth of deadly rooms, where each doorway holds the fate of your pet's salvation in heaven or your pursuit of vengeance in hell, in this captivating 2D roguelike journey.

This is a game I've been working on for a while and I'm hoping to release it later this year!

MORE PIXEL ART!

Game Poster
Game Poster
My Brother in Pixel Art
My Brother in Pixel Art

3D MODELLING

My take on Excalibur
My Take on Excalibur
Character Model
Character Model

EDUCATION

University of West London

Bachelor of Science Degree | First Class Honours | Computer Games Technology